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  2. Quadtree - Wikipedia

    en.wikipedia.org/wiki/Quadtree

    A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions.

  3. Discrete global grid - Wikipedia

    en.wikipedia.org/wiki/Discrete_global_grid

    These systems have hexagonal cell regions created on the surface of a spherical icosahedron. [26] [27] The spatial hierarchical grids were subject to more intensive studies in the 1980s, [28] when main structures, as Quadtree, were adapted in image indexing and databases.

  4. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [5] [6] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [7] or they can be used to build a pointer based quadtree.

  5. Grid (spatial index) - Wikipedia

    en.wikipedia.org/wiki/Grid_(spatial_index)

    A grid-based spatial index has the advantage that the structure of the index can be created first, and data added on an ongoing basis without requiring any change to the index structure; indeed, if a common grid is used by disparate data collecting and indexing activities, such indices can easily be merged from a variety of sources.

  6. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  7. Level set (data structures) - Wikipedia

    en.wikipedia.org/wiki/Level_set_(data_structures)

    as it is, [...] a quadtree data structure seems more adapted than the hash table data structure for level-set algorithms. Three main reasons for worse efficiency are listed: to obtain accurate results, a rather large band is required close to the interface, which counterbalances the absence of grid nodes far from the interface;

  8. R-tree - Wikipedia

    en.wikipedia.org/wiki/R-tree

    The key idea of the data structure is to group nearby objects and represent them with their minimum bounding rectangle in the next higher level of the tree; the "R" in R-tree is for rectangle. Since all objects lie within this bounding rectangle, a query that does not intersect the bounding rectangle also cannot intersect any of the contained ...

  9. Barnes–Hut simulation - Wikipedia

    en.wikipedia.org/wiki/Barnes–Hut_simulation

    To calculate the net force on a particular body, the nodes of the tree are traversed, starting from the root. If the center of mass of an internal node is sufficiently far from the body, the bodies contained in that part of the tree are treated as a single particle whose position and mass is respectively the center of mass and total mass of the internal node.