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  2. Grinnell System - Wikipedia

    en.wikipedia.org/wiki/Grinnell_System

    The Grinnell System, sometimes referred to as The System, is a fast-tempo style of basketball developed by coach David Arseneault at Grinnell College.It is a variation of the run-and-gun system popularized by coach Paul Westhead at Loyola Marymount University in the early 1980s. [1]

  3. Basketball playbook - Wikipedia

    en.wikipedia.org/wiki/Basketball_playbook

    Motion offenses are governed by a set of rules which have everyone in motion. When numbers are used in motion (e.g. 4 out 1 in motion), the first number refers to the number of players outside the three-point line and the second number refers to the players inside the three-point line.

  4. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics curriculum was developed by the University of Chicago School Math Project (or UCSMP ) [1] which was founded in 1983. Work on it started in the summer of 1985. The 1st edition was released in 1998 and the 2nd in 2002. A third edition was released in 2007 and a fourth in 2014-2015. [2] A new one was released in 2020, dropping ...

  5. Mikan Drill - Wikipedia

    en.wikipedia.org/wiki/Mikan_Drill

    The Mikan Drill is a basketball drill commonly credited to George Mikan and his college coach at DePaul University Ray Meyer. It is designed to help basketball centers and forwards develop rhythm, timing for rebounding, and scoring in the paint. It is also used for outside players to better their layup skills and increase stamina, for longer games.

  6. Winning Ways for Your Mathematical Plays - Wikipedia

    en.wikipedia.org/wiki/Winning_Ways_for_Your...

    Winning Ways for Your Mathematical Plays (Academic Press, 1982) by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy is a compendium of information on mathematical games. It was first published in 1982 in two volumes.

  7. SPARQ Training - Wikipedia

    en.wikipedia.org/wiki/SPARQ_Training

    At the sound of the second beep the athlete must run back to the starting line, after which the third beep sounds a 10-second recovery period the athlete jogs or walks in a 5-meter zone before resuming position back to the starting line, for the next beep. The time in between each beep (bar the constant 10second recovery) decreases gradually.

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  9. Variations of basketball - Wikipedia

    en.wikipedia.org/wiki/Variations_of_basketball

    A competitive game of basketball can be played with as few as the team of 2-on-2, 3-on-3, 4-on-4, or 5-on-5. Each team's roster is typically the same size, but an odd number of players may force one team to play with one less player.

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