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  2. 3-dimensional matching - Wikipedia

    en.wikipedia.org/wiki/3-dimensional_matching

    3-dimensional matchings. (a) Input T. (b)–(c) Solutions. In the mathematical discipline of graph theory, a 3-dimensional matching is a generalization of bipartite matching (also known as 2-dimensional matching) to 3-partite hypergraphs, which consist of hyperedges each of which contains 3 vertices (instead of edges containing 2 vertices in a usual graph).

  3. Numerical 3-dimensional matching - Wikipedia

    en.wikipedia.org/wiki/Numerical_3-dimensional...

    Numerical 3-dimensional matching is an NP-complete decision problem. It is given by three multisets of integers, and , each containing elements, and a bound .The goal is to select a subset of such that every integer in , and occurs exactly once and that for every triple (,,) in the subset + + = holds.

  4. Edge-matching puzzle - Wikipedia

    en.wikipedia.org/wiki/Edge-matching_puzzle

    Mathematically, edge-matching puzzles are two-dimensional. A 3D edge-matching puzzle is such a puzzle that is not flat in Euclidean space, so involves tiling a three-dimensional area such as the surface of a regular polyhedron. As before, polygonal pieces have distinguished edges to require that the edges of adjacent pieces match.

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  6. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    Conversely, it is easily shown that if a, b, c, and d are constants and a, b, and c are not all zero, then the graph of the equation + + + =, is a plane having the vector n = (a, b, c) as a normal. [5] This familiar equation for a plane is called the general form of the equation of the plane or just the plane equation. [6]

  7. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems.Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool.

  8. Cayley's nodal cubic surface - Wikipedia

    en.wikipedia.org/wiki/Cayley's_nodal_cubic_surface

    This contracts the 4 sides of the complete quadrilateral to the 4 nodes of the Cayley surface, while blowing up its 6 vertices to the lines through two of them. The surface is a section through the Segre cubic. [1] The surface contains nine lines, 11 tritangents and no double-sixes. [1] A number of affine forms of the surface have been presented.

  9. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).