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Perception [a] is a first-person horror-themed adventure video game developed by The Deep End Games and published by The Deep End Games and Feardemic. It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.
Turning a blind eye is an idiom describing the ignoring of undesirable information. The Oxford English Dictionary records usage of the phrase in 1698. [1]The phrase to turn a blind eye is often associated with Vice Admiral Horatio Nelson at the Battle of Copenhagen in 1801.
4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion . 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics.
Beyond Eyes received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 65.17% based on 6 reviews and 60/100 based on 11 reviews, [5] [8] the Xbox One version 63.19% based on 16 reviews and 60/100 based on 24 reviews [6] [9] and the PlayStation 4 version 59.29% based on 7 reviews and 52/100 based on 7 reviews.
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Mark Nelson is an American video game designer and humor writer best known for his work with Bethesda Game Studios and the game series The Elder Scrolls.In March 2007, he joined computer games company Big Huge Games to create a new role-playing game, joining industry veteran Brian Reynolds and long-time collaborator Ken Rolston.
The game begins as Agent Nelson Tethers, the sole member of the Puzzle Research Division of the FBI, is given his first field assignment. The factory that produces the erasers used by the White House has stopped production; any attempts to contact the factory are met with bizarre puzzles.
Commercial video games are typically developed as proprietary closed source software products, with the source code treated as a trade secret (unlike open-source video games). [1] When there is no more expected revenue, [citation needed] these games enter the end-of-life as a product with no support or availability for the game's users and ...