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Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the correctness of software for specific scenarios but cannot determine correctness for all scenarios. [2] [3] It cannot find all bugs.
This article discusses a set of tactics useful in software testing.It is intended as a comprehensive list of tactical approaches to software quality assurance (more widely colloquially known as quality assurance (traditionally called by the acronym "QA")) and general application of the test method (usually just called "testing" or sometimes "developer testing").
A load test is usually conducted to understand the behavior of the system under a specific expected load. This load can be the expected concurrent number of users on the application performing a specific number of transactions within the set duration. This test will give out the response times of all the important business critical transactions.
Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.
The aim of software dynamic verification is to find the errors introduced by an activity (for example, having a medical software to analyze bio-chemical data); or by the repetitive performance of one or more activities (such as a stress test for a web server, i.e. check if the current product of the activity is as correct as it was at the ...
Risk-based testing (RBT) is a type of software testing that functions as an organizational principle used to prioritize the tests of features and functions in software, based on the risk of failure, the function of their importance and likelihood or impact of failure. [1] [2] [3] In theory, there are an infinite number of possible tests.
Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.
Software testability is the degree to which a software artifact (e.g. a software system, module, requirement, or design document) supports testing in a given test context. . If the testability of an artifact is high, then finding faults in the system (if any) by means of testing is easi