Search results
Results from the WOW.Com Content Network
Banjo-Kazooie: Nuts & Bolts released in North America on 11 November 2008 and three days later in Europe. [63] [64] Those who pre-ordered Nuts & Bolts received the Xbox version of Banjo-Kazooie for free. [65] Nuts & Bolts sold 140,000 copies in the United States during its first month on sale and over 100,000 copies in the United Kingdom by 2010.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Banjo-Tooie was developed by Rare and designed by Gregg Mayles, who previously worked on Banjo-Kazooie. [5] Development of the game started in June 1998. [6] Some features that were originally cut during the development of Banjo-Kazooie, such as some of its worlds and a multiplayer game mode, were instead integrated into Banjo-Tooie.
Due to the delays of Banjo-Kazooie, Rare felt that they needed a stronger intellectual property to attract a wider audience for a game scheduled to release before Christmas 1997, thus making the decision to centre the game around Diddy Kong. Diddy Kong Racing received critical acclaim upon release. The graphics, audio and gameplay were among ...
Although visually similar to Rare's previous games, such as Banjo-Kazooie (1998), Donkey Kong 64 (1999), and Banjo-Tooie (2000), Conker's Bad Fur Day was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, dark humor, toilet humor, fourth wall breaks and pop culture references.
Printable version; In other projects ... Banjo-Kazooie. Wikitext ... Userboxes/ Galleries for a guide to userbox galleries.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
In the 2003 game Banjo-Kazooie: Grunty's Revenge, the player encounters a creature in the swamp level "Bad Magic Bayou" called a "Bogfoot". [citation needed] In the 2004 game Tony Hawk's Underground 2, when unlocked, Bigfoot is a playable character. [43]