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DLSS 3.0, augmented with an optical flow frame generation algorithm (only available on RTX 40-series GPUs) to generate frames inbetween rendered frames [2] [18] 3.5 September 2023 DLSS 3.5 adds Ray Reconstruction, replacing multiple denoising algorithms with a single AI model trained on five times more data than DLSS 3. [19] [18] 4.0 January 2025
Nvidia's DLSS operates on similar principles to TAA. Like TAA, it uses information from past frames to produce the current frame. Unlike TAA, DLSS does not sample every pixel in every frame. Instead, it samples different pixels in different frames and uses pixels sampled in past frames to fill in the unsampled pixels in the current frame.
Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...
PC ray tracing and DLSS support via NVIDIA RTX graphics cards [113] FoV Slider for Xbox One, PS4, Xbox Series X, PS5, PC [114] Call of Duty: Vanguard: IW 8.0 [115] 2021 Upgraded version of Call of Duty: Modern Warfare's engine Photorealistic graphical details [116] [117] Textures with a damage layer system [118] [119] Tactical destruction [120 ...
Ada Lovelace, also referred to simply as Lovelace, [1] is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Ampere architecture, officially announced on September 20, 2022.
Launching in September 2023, FSR 3 uses a combination of FSR 2 and optical flow analysis, which runs using asynchronous compute (as opposed to Nvidia's DLSS 3 which uses dedicated hardware). Because FSR 3 uses a software-based solution, it is compatible with GPUs from AMD, Nvidia, and Intel as well as the ninth generation of video game consoles .
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]