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CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
Hackety Hack is a free Ruby-based environment that aims to make learning programming easy for beginners, especially teenagers. [18] Karel, Karel++, and Karel J. Robot are languages aimed at beginners, used to control a simple robot in a city consisting of a rectangular grid of streets.
freeCodeCamp was launched in October 2014 and incorporated as Free Code Camp, Inc. The founder, Quincy Larson, is a software developer who took up programming after graduate school and created freeCodeCamp as a way to streamline a student's progress from beginner to being job-ready.
The campaigns led to endorsements from politicians, the inclusion of programming in state school curricula, and the proliferation of coding bootcamps. Learning to code has a long history in the U.S., with moments of enthusiasm and anxiety about computational literacy and the best methods to learn programming skills.
Microsoft's simplified variant of BASIC, it is designed to help students who have learnt visual programming languages such as Scratch learn text-based programming. [8] The associated IDE provides a simplified programming environment with functionality such as syntax highlighting, intelligent code completion, and in-editor documentation access. [9]
Code.org, to teach introductory programing to millions of students in their Hour of Code program [8] Microsoft's MakeCode, "a free online learn-to-code platform where anyone can build games, code devices, and mod Minecraft" [9] [10] RoboBlockly, a web-based robot simulation environment for learning coding and math
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
The use of Scratch at Computer Clubhouses served as a model for other after-school centers demonstrating how informal learning settings can support the development of technological fluency. [55] Scratch 2.0 was released on 9 May 2013. [14] The update changed the look of the site and included both an online project editor and an offline editor. [56]
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