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Mithril is a fictional metal found in J. R. R. Tolkien's Middle-earth writings. It is described as resembling silver, but being stronger and lighter than steel.It was used to make armour, such as the helmets of the citadel guard of Minas Tirith, and ithildin alloy, used to decorate gateways with writing visible only by starlight or moonlight.
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
"Mithral" also features in the Dungeon Master series. It appears in armor form in The Elder Scrolls IV: Oblivion. It appears as a cyan metal used to make armor and weapons in MapleStory. Mythril is also depicted as a teal-color metal used to craft armor, weapons, and tools in Terraria. Moustachium Team Fortress 2
Late medieval gothic plate armour with list of elements. The slot in the helmet is called an occularium. This list identifies various pieces of body armour worn from the medieval to early modern period in the Western world, mostly plate but some mail armour, arranged by the part of body that is protected and roughly by date.
Warforged are produced with their own armor and have various immunities, including to poison and disease. Healing spells have reduced effect on warforged, but a series of repair spells work fully on them. Besides the roughly human-sized and -shaped standard model, other published forms of warforged include:
Streams of Silver (1989), tells the story of the group as they journey to Mithral Hall, Bruenor's boyhood home. Artemis Entreri, a recurring character in the series, also makes his first appearance. In later books, Artemis is Drizzt's equal in combat, and they clash often due to their conflicting views and goals.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
The Spider Queen, Lolth, plots to keep Matron Baenre in power and to ultimately take Mithral Hall. In-house fighting results in the destruction of the 3rd house, House Oblodra, with the exception of their kobold/ goblin army, and the 4th house, House Faen Tlabbar, being left leaderless. Matron Baenre, along with the favor of Lolth, forms a ...