Search results
Results from the WOW.Com Content Network
If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door 2 and the host opens door 3 is 1 / 3 × 1 = 1 / 3 . These are the only cases where the host opens door 3, so if the player has picked door 1 and the host opens door 3, the car is ...
A door is an example of a complex feature that is seemingly trivial to implement correctly. In the original description of the analogy, Liz England justifies and explains the job requirements of a designer and how complex the job actually is compared to how the requirements are initially posed (making a door). She uses the idea of implementing ...
In fact, GCG is twice as likely as CGG. This is obscured by your relabeling the doors after the fact so that the door Monty opens always gets number 3. You may want to write down all 9 possible equally likely scenarios: the car can be behind one of three doors, the contestant can choose one of three doors, makes 3x3=9.
Hilbert's tenth problem: the problem of deciding whether a Diophantine equation (multivariable polynomial equation) has a solution in integers. Determining whether a given initial point with rational coordinates is periodic, or whether it lies in the basin of attraction of a given open set, in a piecewise-linear iterated map in two dimensions ...
A straight-three engine (also called an inline-triple or inline-three) [1] [2] [3] is a three-cylinder piston engine where cylinders are arranged in a line along a common crankshaft. Less common than straight-four engine, straight-three engines have nonetheless been used in various motorcycles, cars and agricultural machinery.
This inverted slider-crank is the form of a slider-crank linkage that is often used to actuate a hinged joint in construction equipment like a crane or backhoe, as well as to open and close a swinging gate or door. [2] [3] [4] A slider-crank is a four-bar linkage that has a crank that rotates coupled to a slider that the moves along a straight ...
Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables , which is solved by constraint satisfaction methods.
The fragile base class problem is a fundamental architectural problem of object-oriented programming systems where base classes (superclasses) are considered "fragile" because seemingly safe modifications to a base class, when inherited by the derived classes, may cause the derived classes to malfunction. The programmer cannot determine whether ...