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The large size of the "technology tree" system allows for a high degree of technological variation between empires. Some empires have access to special research lines known as the "racial techs". In the standard games the racial techs are Organic, Crystalline, Psychic, Temporal and Deeply Religious.
Interstellar travel in Space Empires is not faster-than-light drive based, but instead relies on anomalies called "warp points", essentially wormholes between two star systems. Warp points are naturally occurring but a player can open and close these warp points if she or he has the appropriate technologies.
The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders.
Real-time space strategy. [1] ... First title using Tech Tree. US GEN title: ... Like Command & Conquer 4. 2025: The Touhou Empires: Neetpia: Fantasy: WIN:
Technology trees in 4X games are typically larger than in other strategy games, featuring a larger selection of different choices. [15] [25] Empires must generate research resources and invest them in new technology. [26] In 4X games, the main prerequisite for researching an advanced technology is knowledge of earlier technology. [16]
Space opera: Star Wars expanded universe: SW:The RPG, SWRPG (WotC), SWRPG (Fantasy Flight) West End Games, Wizards of the Coast, Fantasy Flight Games: 1987–1999, 2000–2010, 2012- Stargate SG-1: Military science fiction: d20 System: Transhuman Space: Transhumanist: The Solar System: GURPS Transhuman Space: Steve Jackson Games: 2002 ...
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Space Empires: Starfury This page was last edited on 30 September 2024, at 01:36 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...