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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
In September 2001, Stuart Media Group was granted approval by the Canadian Radio-television and Telecommunications Commission (CRTC) to launch The Gaming Channel, described as "a national, English-language Category 2 specialty television service, providing live-event interactive programming about gaming or involving gaming. The service will ...
In 2017, Twitch remained the leading live-streaming video service for video games in the US, and had an advantage over YouTube Gaming, which shut down its standalone app in May 2019. [ 13 ] [ 14 ] [ 15 ] As of February 2020, [update] it had three million broadcasters monthly and 15 million active users daily, with 1.4 million average concurrent ...
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A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, [1] but it now implies any type of display device that can produce two- or three ...
Players competing in a League of Legends tournament. Esports (/ ˈ iː s p ɔːr t s / ⓘ), short for electronic sports, is a form of competition using video games. [3] Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
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Beginning in 2025, Game Show Central would also be offered as an over-the-air digital subchannel network, distributed in a hybrid OTA and cable/streaming model similar to the Oxygen network, on a number of stations owned by the E.W. Scripps Company, replacing the Sony-owned Get on a majority of the affiliates involved, with notable over-the-air ...