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Psalm 119 is the 119th psalm of the Book of Psalms, beginning in the English of the King James Version: "Blessed are the undefiled in the way, who walk in the law of the Lord". The Book of Psalms is in the third section of the Hebrew Bible , the Khetuvim , and a book of the Christian Old Testament .
"It is time to work for the Lord" is the first half of a verse in Psalms that has served as a dramatic slogan at several junctures in rabbinic Judaism. Psalm 119:126 states: "It is time for the Lord to act, for your law has been broken" (New Oxford Annotated Bible ad loc.; Hebrew: עֵ֭ת לַעֲשֹׂ֣ות לַיהוָ֑ה הֵ֝פֵ֗רוּ תֹּורָתֶֽךָ Eth la'asot la-adonai he ...
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Surviving Aramaic Targums do use the verb šbq in their translations of the Psalm 22. [4] The word used in the Gospel of Mark for my god, Ἐλωΐ, corresponds to the Aramaic form אלהי, elāhī. The one used in Matthew, Ἠλί, fits in better with the אלי of the original Hebrew Psalm, but the form is attested abundantly in Aramaic as well.
Psalm 118 is the 118th psalm of the Book of Psalms, beginning in the English of the King James Version: "O give thanks unto the LORD; for he is good: because his mercy endureth for ever." The Book of Psalms is part of the third section of the Hebrew Bible , and a book of the Christian Old Testament .
Psalm 120 is the 120th psalm of the Book of Psalms, beginning in the English of the King James Version: "In my distress I cried unto the LORD, and he heard me". In the slightly different numbering system used in the Greek Septuagint and Latin Vulgate translations of the Bible, this psalm is Psalm 119 .
In 1567 English composer Thomas Tallis contributed nine tunes for Archbishop Parker's Psalter, a collection of vernacular psalm settings intended for publication in a metrical psalter then being compiled for the Archbishop of Canterbury, Matthew Parker. They are: Man blest no doubt ; Let God arise in majesty
God Mode is a co-op, arena-based, third-person shooter video game focusing on survival mode style gameplay. It was developed by Saber Interactive in conjunction with Old School Games and published by Atlus. The game uses Saber Interactive's internal Saber3D Engine. Its gameplay was later used as basis for R.I.P.D. The Game.