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UNESCO Global Open Educational Resources logo. Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify.
On December 5, 2017, Cengage announced Cengage Unlimited, a subscription service that allows students to pay for access to the company's entire digital higher education catalog by the semester or year, rather than buying individual textbooks. [7]
Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices.
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning.
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software.This is in contrast to copyleft licenses, which have share-alike requirements.
The history of free and open-source software begins at the advent of computer software in the early half of the 20th century. In the 1950s and 1960s, computer operating software and compilers were delivered as a part of hardware purchases without separate fees.
Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, or information commons, are community learning spaces [1] that provide shared space for a variety of educational, recreational, social, and information-sharing activities.
Boundless was an American company, founded in 2011, which created free and low-cost textbooks and distributed them online. In April 2015, it was acquired by Valore. [1] The combined company is based in Boston, Massachusetts.