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  2. Fish! Philosophy - Wikipedia

    en.wikipedia.org/wiki/Fish!_Philosophy

    John Christensen created the Fish Philosophy in 1998. From the film, a book entitled Fish! A Remarkable Way to Boost Morale and Improve Results, by Stephen C. Lundin, Harry Paul, and John Christensen was written. [3] When Christensen and his team examined the footage, they identified four simple practices anyone could apply to their work and ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Todd Whitaker - Wikipedia

    en.wikipedia.org/wiki/Todd_Whitaker

    Todd Whitaker. Todd Whitaker is an American educator, writer, motivational speaker, educational consultant, and professor. A leading presenter in the field of education, Dr. Whitaker has published over 60 books on staff motivation, teacher leadership, technology, middle level practices, instructional improvement, and principal effectiveness, including the national best-seller, What Great ...

  5. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  6. Drive: The Surprising Truth About What Motivates Us - Wikipedia

    en.wikipedia.org/wiki/Drive:_The_Surprising...

    The book was published in 2009 by Riverhead Hardcover. It argues that human motivation is largely intrinsic and that the aspects of this motivation can be divided into autonomy, mastery, and purpose. [1] He argues against old models of motivation driven by rewards and fear of punishment, dominated by extrinsic factors such as money. [2] [3]

  7. Employee motivation - Wikipedia

    en.wikipedia.org/wiki/Employee_motivation

    Employee motivation is an intrinsic and internal drive to put forth the necessary effort and action towards work-related activities. It has been broadly defined as the "psychological forces that determine the direction of a person's behavior in an organisation, a person's level of effort and a person's level of persistence". [1]

  8. Two-factor theory - Wikipedia

    en.wikipedia.org/wiki/Two-factor_theory

    However, Herzberg added a new dimension to this theory by proposing a two-factor model of motivation, based on the notion that the presence of one set of job characteristics or incentives leads to worker satisfaction at work, while another and separate set of job characteristics leads to dissatisfaction at work. Thus, satisfaction and ...

  9. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles in non-game contexts. The goal is to increase user engagement , motivation , competition and participation through the use of game mechanics such as points , badges , leaderboards and rewards .