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Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.
Quill is a painting and animation software for virtual reality. It runs on Microsoft Windows with Oculus Rift headsets. It is used to create 3D paintings and animated cartoons. Quill was released on November 29, 2016 on the Oculus Store. [1]
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.
Its primary focus is head tracking with uses in virtual reality, simulation, video games, 3D modeling, computer aided design and general hands-free computing to improve computer accessibility. Tracking can be made sensitive enough that only small head movements are required so that the user's eyes never leave the screen.
A library to allow development of marker-based, Natural Feature Tracking and location-based AR applications on the web. It can be used in conjunction with A-Frame (virtual reality framework) or three.js: MindAR: 2021 [19] MIT: A library to allow development of image-tracking and face-tracking types of AR applications on the web.
Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted displays.. WMR supports a number of virtual and augmented reality headsets, including Microsoft HoloLens.
The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).
The company then created a PC-based authoring tool, the VREAM Virtual Reality Development System, [4] to build virtual reality environments and an accompanying runtime player, the VREAM Runtime System, that allowed end users to experience the virtual environments, moving through them in real-time while interacting with the rendered, virtual ...
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