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The tasks that developmental editors face in fiction are fairly different from those faced by editors working with nonfiction. [17] Adam O'Connor Rodriguez, senior editor at Hawthorn books, splits the tasks of developmental fiction editing into three main parts: structure, narrative, and language. [18]
Each character should have their distinctive voice. [14] To differentiate characters in fiction, the writer must show them doing and saying things, but a character must be defined by more than one single topic of conversation or by the character's accent. The character will have other interests or personality quirks as well. [15]
Mythic: fiction that is rooted in, inspired by, or that in some way draws from the tropes, themes, and symbolism of myth, legend, folklore, and fairy tales. Mythopoeia: fiction in which characters from religious mythology, traditional myths, folklore, and/or history are recast into a re-imagined realm created by the author. Mythpunk; Romantic
Recollection is the fiction-writing mode whereby a character remembers a detail or event. It plays a vital role in conveying backstory by allowing writers to convey information from earlier in the story or from before the beginning of the story. Although recollection is not widely recognized as a distinct mode of fiction-writing, it is a common ...
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture.
In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). [1] [2] [3] The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. [2]
Product of imagination – Fiction forms pure imagination in the reader, partially because these novels are fabricated from creativity and are not pure truth; when the reader reads a passage from a novel they connect the words to images and visualize the event or situation being read in their imagination, hence the word.