Search results
Results from the WOW.Com Content Network
Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Shader Model 6.5 — GCN 1+, Kepler+, Skylake+, DirectX 12 (11_0+) with WDDM 2.7. "32 + 64" for Executed Instructions means "32 texture instructions and 64 arithmetic instructions." Comparison of HLSL Vertex shaders
MediaFire's desktop client software is available for the following devices: PCs running Windows XP, Windows Vista, Windows 7, and Windows 8, or Mac OS X 10.7 or higher and require at least 1 GB of RAM and 600 MB of disk space. [12] [13] As MediaFire announced at 19 May MediaFire Desktop Sync will stop working at 30 July 2016. [14]
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
The subsampling scheme is commonly expressed as a three-part ratio J:a:b (e.g. 4:2:2) or four parts, if alpha channel is present (e.g. 4:2:2:4), that describe the number of luminance and chrominance samples in a conceptual region that is J pixels wide and 2 pixels high. The parts are (in their respective order):
The complementary primary–secondary combinations are red–cyan, green–magenta, and blue–yellow. In the RGB color model, the light of two complementary colors, such as red and cyan, combined at full intensity, will make white light, since two complementary colors contain light with the full range of the spectrum.
Complementary distribution is the distribution of phones in their respective phonetic environments in which one phone never appears in the same phonetic context as the other. When two variants are in complementary distribution, one can predict when each will occur because one can simply look at the environment in which the allophone is occurring.