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MUCKs are extensible by design, players can create and modify ("build") all internal objects of the game environment, including rooms, exits, and even the system commands, for which the MUCKs use the MUF (Multi-User Forth) language. Fuzzball MUCKs also use Message Parsing Interpreter (MPI) which can be used to embed executable code into ...
The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. [7] In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming. [8]
Muck (gambling), a number of actions, both legal and illegal Muck (poker), the discard pile or the action of discarding one's hand; Multi-User Chat Kingdom or TinyMUCK, a type of text-based multi-user game or chat forum; Muck, an online multiplayer survival game by Dani
With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD. [3]
Muck Rack is a software database for journalists and public relation offices founded in 2009 by Gregory Galant and Lee Semel. [ 4 ] [ 5 ] It is free for journalists and subscription-based for public relation offices, and a news aggregator of works by registered journalist.
A military unit cover designator (MUCD, MUCK-dee, Chinese: 部队代号; pinyin: bùduì dàihào) is a unique five-digit number used by the People's Liberation Army of the People's Republic of China to externally identify military units.
Mucking or hand mucking may also refer to a form of sleight of hand, [4] and, if used in a card game, is cheating. A player conceals a card through sleight of hand, removing it from play so that it may later be inserted back into the game to the cheater's advantage.
The Underwater Archaeology Branch (UAB) of the Naval History & Heritage Command (NHHC) is a unit of the United States Department of the Navy.It was formally founded in 1996 as a consequence of the emerging need to manage, study, conserve, and curate the U.S. Navy's submerged cultural resources.