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Short title: Microsoft Word - Cover.doc: Author: LUCASF: File change date and time: 09:58, 17 November 2003: Date and time of digitizing: 09:23, 17 November 2003
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
[[Category:Final Fantasy templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Final Fantasy templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Final Fantasy X [a] is a 2001 role-playing video game developed and published by Square for PlayStation 2.The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting.
This template, {{Final Fantasy series}}, is to be placed on articles related to the Final Fantasy franchise. This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible.
Final Fantasy X/X-2 HD Remaster was released as a collection for the PlayStation 3 and as separate releases of each game for the PlayStation Vita. Alongside the standard PlayStation Vita releases in Japan, there was a Twin Pack that bundled both games and a Resolution Box collection which additionally contained the handheld console.
Publishers and gamers classify HERO System products into a few types of books: Rulebook: Provides some version of the HERO System rules engine. Rules Supplement: Provides new or optional rules (for the game system as a whole, or a particular setting), but not the core rules engine itself.
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.