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  2. 1980 in video games - Wikipedia

    en.wikipedia.org/wiki/1980_in_video_games

    The arcade video game market in the US generates $2.81 billion in revenue [1] ($10.7 billion adjusted for inflation). Home video games sell $464 million ($1.77 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. [2]

  3. 1980s in video games - Wikipedia

    en.wikipedia.org/wiki/1980s_in_video_games

    Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.

  4. Video game crash of 1983 - Wikipedia

    en.wikipedia.org/wiki/Video_game_crash_of_1983

    1984 is when some of the longer-term effects started to take a toll on the video game console. Companies like Magnavox had decided to pull out of the video game console industry. The general consensus was that video games were just a fad that came as quickly as they left. But outside of North America the video game industry was doing very well.

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).

  6. Golden age of arcade video games - Wikipedia

    en.wikipedia.org/wiki/Golden_age_of_arcade_video...

    This was also more than twice as much revenue as the $3.8 billion generated by the home video game industry (during the second generation of consoles) that same year; [19] both the arcade and home markets combined added up to a total revenue between $11.8 billion and $12.8 billion for the U.S. video game industry in 1982. In comparison, the U.S ...

  7. Category:Video games set in the Ottoman Empire - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Pages in category "Video games set in the Ottoman Empire" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes. B.

  8. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    JESSICA CONDITT: The video game industry is larger than it's ever been. The biggest companies are worth trillions of dollars. And dozens more operate in the billions. In terms of social impact ...

  9. Category:Video games set in the 1980s - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Pages in category "Video games set in the 1980s" The following 50 pages are in this category, out of 50 total. This list may not reflect recent changes. 0–9.