Search results
Results from the WOW.Com Content Network
Solitaire has been included in every version of Windows since Windows 3.0, except Windows 8 and 8.1. Video games have been included in versions of the Microsoft Windows line of operating systems, starting from Windows 1.0, all published by Microsoft. Some games that have appeared in Microsoft Entertainment Pack and Microsoft Plus! have been ...
FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).
To turn on dark mode in Windows 10, head to your computer's "Personalization" menu, which will let you change most of your PC's visuals.
This is a list of Games for Windows titles video games under Microsoft's Games for Windows label. With the closure of the Xbox.com PC marketplace in August 2013; [1] no games were developed for the platform past 2013. The clients software and the servers are still available. [1]
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages
High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.