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The following is a dynamic programming implementation (with Python 3) which uses a matrix to keep track of the optimal solutions to sub-problems, and returns the minimum number of coins, or "Infinity" if there is no way to make change with the coins given. A second matrix may be used to obtain the set of coins for the optimal solution.
The number of moves required by this solution is 2 n − 1. If the objective is to maximize the number of moves (without cycling) then the dynamic programming functional equation is slightly more complicated and 3 n − 1 moves are required. [13]
The problem is to select the maximum number of activities that can be performed by a single person or machine, assuming that a person can only work on a single activity at a time. The activity selection problem is also known as the Interval scheduling maximization problem (ISMP) , which is a special type of the more general Interval Scheduling ...
In computer programming and computer science, "maximal munch" or "longest match" is the principle that when creating some construct, as much of the available input as possible should be consumed. The earliest known use of this term is by R.G.G. Cattell in his PhD thesis [ 1 ] on automatic derivation of code generators for compilers .
Maximum subarray problems arise in many fields, such as genomic sequence analysis and computer vision.. Genomic sequence analysis employs maximum subarray algorithms to identify important biological segments of protein sequences that have unusual properties, by assigning scores to points within the sequence that are positive when a motif to be recognized is present, and negative when it is not ...
Hartigan and Wong's method [9] provides a variation of k-means algorithm which progresses towards a local minimum of the minimum sum-of-squares problem with different solution updates. The method is a local search that iteratively attempts to relocate a sample into a different cluster as long as this process improves the objective function.
The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.
The running time can be improved by iteratively merging the first with the second, the third with the fourth, and so on. As the number of arrays is halved in each iteration, there are only Θ(log k) iterations. In each iteration every element is moved exactly once. The running time per iteration is therefore in Θ(n) as n is the number of elements.