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The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
The book was promoted with an included pencil, and "This odd-looking book with a pencil attached to it" [42] was an instant hit, leading crossword puzzles to become a craze of 1924. To help promote its books, Simon & Schuster also founded the Amateur Cross Word Puzzle League of America, which began the process of developing standards for puzzle ...
The puzzle follows a number of conventions, both for tradition's sake and to aid solvers in completing the crossword: Nearly all the Times crossword grids have rotational symmetry: they can be rotated 180 degrees and remain identical. Rarely, puzzles with only vertical or horizontal symmetry can be found; yet rarer are asymmetrical puzzles ...
Cryptic crosswords often use abbreviations to clue individual letters or short fragments of the overall solution. These include: Any conventional abbreviations found in a standard dictionary, such as:
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It was released in Japan on June 2 as Sudoku to 3-Tsu no Puzzle: Nikoli no Puzzle Variety (数独と3つのパズル~ニコリのパズルバラエティ~, Sudoku and 3 Puzzles: Nikoli Puzzle Variety); [21] in Europe on June 9 as Sudoku – The Puzzle Game Collection; [22] and in America as Nikoli's Pencil Puzzle on October 25.
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start or end with vowels (or both), abbreviations consisting entirely of consonants, unusual ...
The two pencil game involves crossing two pens or pencils to create a grid (with sectors labelled "yes" and "no") and then asking questions to a "supernatural entity" named "Charlie." The upper pencil is then expected to rotate to indicate the answer to such questions. The first question everyone asks by speaking into the pencils is "can we play?"