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  2. Multi-objective optimization - Wikipedia

    en.wikipedia.org/wiki/Multi-objective_optimization

    Multi-objective optimization or Pareto optimization (also known as multi-objective programming, vector optimization, multicriteria optimization, or multiattribute optimization) is an area of multiple-criteria decision making that is concerned with mathematical optimization problems involving more than one objective function to be optimized simultaneously.

  3. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    StarMade, a voxel-based sandbox game set in space, developed and published by Robin "Schema" Promesberger. Teardown, a voxel-based game featuring fully destructible environments, developed and published by the studio Tuxedo Labs; The Sandbox; Trove is a voxel-based MMORPG with building elements, developed and published by Trion Worlds. [21]

  4. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  5. Pareto chart - Wikipedia

    en.wikipedia.org/wiki/Pareto_chart

    A Pareto chart is a type of chart that contains both bars and a line graph, where individual values are represented in descending order by bars, and the cumulative total is represented by the line. The chart is named for the Pareto principle , which, in turn, derives its name from Vilfredo Pareto , a noted Italian economist.

  6. Astroneer - Wikipedia

    en.wikipedia.org/wiki/Astroneer

    The Astroneer reshapes the environment using the Terrain Tool. Astroneer is a sandbox adventure game played from a third-person view.Its open world planets, where in terraforming can take place, are subject to procedural generation, with the exception of some planet-specific resources.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  8. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]

  9. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    A geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages. [1] [2] Available modelling kernels include: ACIS is developed and licensed by Spatial Corporation of Dassault Systèmes.

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