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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Computer-generated animation is usually animated "on ones." Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos.

  5. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer-generated animation is an umbrella term for three-dimensional animation, and 2D computer animation. These also include subcategories like asset driven , hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The 2020 film Wolfwalkers was partially created using Blender. [147] The 2021 Netflix production Maya and the Three was created using Blender. [148] In 2021 SPA Studios started hiring Blender artists [149] and as of 2022, contributes to Blender Development. [150] Warner Bros. Animation started hiring Blender artists in 2022. [151]

  7. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    All versions of Cocos2d work using the basic primitive known as a sprite. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations.

  8. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]

  9. Stride (game engine) - Wikipedia

    en.wikipedia.org/wiki/Stride_(game_engine)

    Stride is a C# suite of tools to create games. It is also a full game engine with a customizable shader system intended for virtual reality game development. Its main tool is the Game Studio, a fully integrated environment that allows the user to import assets, create and arrange scenes using an Entity component system, assign scripts, build and run games.