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In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).
The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era. It was released in Japan in 1987 and in North America in 1989.
The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for ...
The 16-bit word length thus became more common in the 1960s, especially on minicomputer systems. Early 16-bit computers (c. 1965–70) include the IBM 1130, [3] the HP 2100, [4] the Data General Nova, [5] and the DEC PDP-11. [6] Early 16-bit microprocessors, often modeled on one of the mini platforms, began to appear in the 1970s.
List of Commodore 16 games on compilations Title Genre Release date Language Compilation 1000 Miles Board Unknown English Experiences In Software
16-bit computing is computing with 16-bit addresses or units of data. 16-bit or variants may also refer to: 16-bit era of video game consoles; 16bit (band), a British electronic music and production duo; 16 Bit (Italian band), an Italian rock band; Snap!, a German Eurodance group that were originally named 16 Bit
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The CPU was an 8-bit HuC6280A, a modified 65SC02, running at 1.79, or 7.16 MHz (switchable by software). Features included integrated bankswitching hardware (driving a 21-bit external address bus from a 6502-compatible 16-bit address bus), an integrated general-purpose I/O port, a timer, block transfer instructions, and dedicated move ...