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Cell to Singularity (also known as Cell to Singularity: Evolution Never Ends), is an incremental game released by Computer Lunch in 2018. Utilizing idle game mechanics, this game teaches players about evolution, science and the humanities.
3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]
Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of ...
Golly is a cross-platform (Windows, Macintosh, Linux, iOS, and Android) open-source simulation system for the Game of Life and other cellular automata (including all Life-like cellular automata, the Generations family of cellular automata from Mirek's Cellebration, and John von Neumann's 29-state cellular automaton) by Andrew Trevorrow and ...
Second Life, a virtual online world, created by its users. Developed by Linden Lab. Seiklus, an ambient single-player action-adventure game. Shobon no Action, a Japanese game notorious for its difficulty. SimSig, a train simulation game based on real UK signalling systems. Skifree, a game for early versions of Microsoft Windows.
Nicky Case (born September 11, 1994 [1]) is a Canadian indie game developer, web designer, and critical theorist.They have developed interactive websites and online video games such as Coming Out Simulator, Explorable Explanations, We Become What We Behold and Parable of the Polygons.