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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  4. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    With Java's focus on scope, data types and inheritance, this syntax is extremely useful for new, if not all programmers. This is followed by an in-depth explanation of the operation of the method, with errors below. Python has a similar approach to document its in-built methods, however mimics the language's lack of fixation on scope and data ...

  5. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    Trachtenberg called this the 2 Finger Method. The calculations for finding the fourth digit from the example above are illustrated at right. The arrow from the nine will always point to the digit of the multiplicand directly above the digit of the answer you wish to find, with the other arrows each pointing one digit to the right.

  6. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    For example, to multiply 7 and 15 modulo 17 in Montgomery form, again with R = 100, compute the product of 3 and 4 to get 12 as above. The extended Euclidean algorithm implies that 8⋅100 − 47⋅17 = 1, so R′ = 8. Multiply 12 by 8 to get 96 and reduce modulo 17 to get 11. This is the Montgomery form of 3, as expected.

  7. List of JVM languages - Wikipedia

    en.wikipedia.org/wiki/List_of_JVM_languages

    This list of JVM Languages comprises notable computer programming languages that are used to produce computer software that runs on the Java virtual machine (JVM). Some of these languages are interpreted by a Java program, and some are compiled to Java bytecode and just-in-time (JIT) compiled during execution as regular Java programs to improve performance.

  8. Exponentiation by squaring - Wikipedia

    en.wikipedia.org/wiki/Exponentiation_by_squaring

    In mathematics and computer programming, exponentiating by squaring is a general method for fast computation of large positive integer powers of a number, or more generally of an element of a semigroup, like a polynomial or a square matrix. Some variants are commonly referred to as square-and-multiply algorithms or binary exponentiation.

  9. Multiply perfect number - Wikipedia

    en.wikipedia.org/wiki/Multiply_perfect_number

    In mathematics, a multiply perfect number (also called multiperfect number or pluperfect number) is a generalization of a perfect number. For a given natural number k , a number n is called k -perfect (or k -fold perfect) if the sum of all positive divisors of n (the divisor function , σ ( n )) is equal to kn ; a number is thus perfect if and ...