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  2. Acrostic (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Acrostic_(puzzle)

    Letters 16 and 17 form a two-letter word ending in P. Since this has to be UP, letter 16 is a U, which can be filled into the appropriate clue answer in the list of clues. Likewise, a three-letter word starting with A could be and, any, all, or even a proper name like Ann. One might need more clue answers before daring to guess which it could be.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  4. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft , it is primarily targeted at students as a learning tool.

  7. Soma cube - Wikipedia

    en.wikipedia.org/wiki/Soma_cube

    The Diabolical cube is a puzzle of six polycubes that can be assembled together to form a single 3×3×3 cube. Eye Level also makes use of the Thinking Cube (once students are in levels 30-32 of Basic Thinking Math or levels 29-32 of Critical Thinking Math), as one of its Teaching Tools, similar to the Soma cube.

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  9. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    To solve this problem, Kociemba devised a lookup table that provides an exact heuristic for . [18] When the exact number of moves needed to reach G 1 {\displaystyle G_{1}} is available, the search becomes virtually instantaneous: one need only generate 18 cube states for each of the 12 moves and choose the one with the lowest heuristic each time.