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  2. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  3. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Vector graphics consists of geometrical primitives. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    The most common rendering primitive defining triangle meshes, rendered by graphics processing units Triangle setup The process of ordering triangle primitive vertices, calculating signed triangle area and parameter gradients between vertex attributes as a prerequisite for rasterization. [33] Triangle setup unit

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    While algorithms such as Wu's algorithm are also frequently used in modern computer graphics because they can support antialiasing, Bresenham's line algorithm is still important because of its speed and simplicity. The algorithm is used in hardware such as plotters and in the graphics chips of modern graphics cards.

  6. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    These editors generally output graphics files where the layers and primitives are separately preserved in their original form. MacDraw , introduced in 1984 with the Macintosh line of computers, was an early example of this class; recent examples are the commercial products Adobe Illustrator and CorelDRAW , and the free editors such as xfig or ...

  7. Geometry pipelines - Wikipedia

    en.wikipedia.org/wiki/Geometry_pipelines

    On the whole, earlier graphics accelerators by 3Dfx, Matrox and others relied on the CPU for geometry processing. This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a computer science education.

  8. Fragment (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Fragment_(computer_graphics)

    As a scene is drawn, drawing primitives (the basic elements of graphics output, such as points, lines, circles, text etc. [1]) are rasterized into fragments which are textured and combined with the existing frame buffer. How a fragment is combined with the data already in the frame buffer depends on various settings.

  9. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).