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  2. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Vector graphics consists of geometrical primitives. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).

  3. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  4. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    The most common rendering primitive defining triangle meshes, rendered by graphics processing units Triangle setup The process of ordering triangle primitive vertices, calculating signed triangle area and parameter gradients between vertex attributes as a prerequisite for rasterization. [33] Triangle setup unit

  5. Geometry pipelines - Wikipedia

    en.wikipedia.org/wiki/Geometry_pipelines

    On the whole, earlier graphics accelerators by 3Dfx, Matrox and others relied on the CPU for geometry processing. This subject matter is part of the technical foundation for modern computer graphics, and is a comprehensive topic taught at both the undergraduate and graduate levels as part of a computer science education.

  6. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  7. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    These editors generally output graphics files where the layers and primitives are separately preserved in their original form. MacDraw , introduced in 1984 with the Macintosh line of computers, was an early example of this class; recent examples are the commercial products Adobe Illustrator and CorelDRAW , and the free editors such as xfig or ...

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.