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  2. Perceptron - Wikipedia

    en.wikipedia.org/wiki/Perceptron

    Mark I Perceptron machine, the first implementation of the perceptron algorithm. It was connected to a camera with 20×20 cadmium sulfide photocells to make a 400-pixel image. The main visible feature is the sensory-to-association plugboard, which sets different combinations of input features.

  3. Glitch removal - Wikipedia

    en.wikipedia.org/wiki/Glitch_removal

    Gate upsizing and gate downsizing techniques are used for path balancing. A gate is replaced by a logically equivalent but differently-sized cell so that delay of the gate is changed. Because increasing the gate size also increases power dissipation, gate-upsizing is only used when power saved by glitch removal is more than the power ...

  4. Mark I Perceptron - Wikipedia

    en.wikipedia.org/wiki/Mark_I_Perceptron

    The Mark I Perceptron was a pioneering supervised image classification learning system developed by Frank Rosenblatt in 1958. It was the first implementation of an Artificial Intelligence (AI) machine.

  5. And-inverter graph - Wikipedia

    en.wikipedia.org/wiki/And-inverter_graph

    An and-inverter graph (AIG) is a directed, acyclic graph that represents a structural implementation of the logical functionality of a circuit or network.An AIG consists of two-input nodes representing logical conjunction, terminal nodes labeled with variable names, and edges optionally containing markers indicating logical negation.

  6. Kernel perceptron - Wikipedia

    en.wikipedia.org/wiki/Kernel_perceptron

    The perceptron algorithm is an online learning algorithm that operates by a principle called "error-driven learning". It iteratively improves a model by running it on training samples, then updating the model whenever it finds it has made an incorrect classification with respect to a supervised signal.

  7. AND gate - Wikipedia

    en.wikipedia.org/wiki/AND_gate

    The AND gate is a basic digital logic gate that implements the logical conjunction (∧) from mathematical logic – AND gates behave according to their truth table. A HIGH output (1) results only if all the inputs to the AND gate are HIGH (1). If all of the inputs to the AND gate are not HIGH, a LOW (0) is outputted.

  8. Learning rule - Wikipedia

    en.wikipedia.org/wiki/Learning_rule

    The perceptron learning rule originates from the Hebbian assumption, and was used by Frank Rosenblatt in his perceptron in 1958. The net is passed to the activation function and the function's output is used for adjusting the weights. The learning signal is the difference between the desired response and the actual response of a neuron.

  9. Perceptrons (book) - Wikipedia

    en.wikipedia.org/wiki/Perceptrons_(book)

    The Gamba perceptron machine was similar to the perceptron machine of Rosenblatt. Its input were images. The image is passed through binary masks (randomly generated) in parallel. Behind each mask is a photoreceiver that fires if the input, after masking, is bright enough. The second layer is made of standard perceptron units.