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  2. 0 to 60 mph - Wikipedia

    en.wikipedia.org/wiki/0_to_60_mph

    The time it takes a vehicle to accelerate from 0 to 60 miles per hour (97 km/h or 27 m/s), often said as just "zero to sixty" or "nought to sixty", is a commonly used performance measure for automotive acceleration in the United States and the United Kingdom. In the rest of the world, 0 to 100 km/h (0 to 62.1 mph) is used.

  3. Rimac Concept One - Wikipedia

    en.wikipedia.org/wiki/Rimac_Concept_One

    The Rimac Concept One, sometimes stylized as Concept_One, is a two-seat high-performance electric car designed and manufactured in Croatia by Rimac Automobili.With a total output of 913 kW (1,241 PS; 1,224 hp) and an acceleration time from 0–100 km/h (0–62 mph) in 2.5 seconds, [5] the Rimac Concept One was claimed to be the world's fastest accelerating electric vehicle in 2013.

  4. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    Acceleration has the dimensions of velocity (L/T) divided by time, i.e. L T −2. The SI unit of acceleration is the metre per second squared (m s −2); or "metre per second per second", as the velocity in metres per second changes by the acceleration value, every second.

  5. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    City car Aerobatics; 10 cm 3.9 in Laboratory centrifuge: 10 m/s 2 1.0 g: 40 m/s 2 ... 50 km/s 2 5100 g: 50 cm 1.6 ft 2.0 m/s 2 0.20 g: 8.0 m/s 2 0.82 g: 50 m/s 2 5.1 ...

  6. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Roads and tracks are designed to limit the jerk caused by changes in their curvature. Design standards for high-speed rail vary from 0.2 m/s 3 to 0.6 m/s 3. [4] Track transition curves limit the jerk when transitioning from a straight line to a curve, or vice versa. Recall that in constant-speed motion along an arc, acceleration is zero in the ...

  8. Physics of roller coasters - Wikipedia

    en.wikipedia.org/wiki/Physics_of_roller_coasters

    As the car enters the loop, the track guides the car up, moving the passenger up as well. This change in direction creates a feeling of extra gravity as the passenger is pushed down into the seat. At the top of the loop, the force of the car's acceleration pushes the passenger off the seat toward the center of the loop, while inertia pushes the ...

  9. Formula One car - Wikipedia

    en.wikipedia.org/wiki/Formula_One_car

    [68] [69] This enables a modern F1 car to accelerate from 0 to 60 mph (0 to 97 km/h) in 1.8 seconds, and from 0 to 100 mph (0 to 161 km/h) in 2.6 seconds. [70] It has a power-to-weight ratio of 1,297 hp / t , which would theoretically allow the car to reach 100 km/h (62 mph) in less than a second. [ 71 ]