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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the

  3. Document mosaicing - Wikipedia

    en.wikipedia.org/wiki/Document_mosaicing

    Document mosaicing is a process that stitches multiple, overlapping snapshot images of a document together to produce one large, high resolution composite. The document is slid under a stationary, over-the-desk camera by hand until all parts of the document are snapshotted by the camera's field of view.

  4. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  5. Image stitching - Wikipedia

    en.wikipedia.org/wiki/Image_stitching

    Two images stitched together. The photo on the right is distorted slightly so that it matches up with the one on the left. Image stitching or photo stitching is the process of combining multiple photographic images with overlapping fields of view to produce a segmented panorama or high-resolution image.

  6. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The Nicholl–Lee–Nicholl algorithm is a fast line-clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the Cohen–Sutherland algorithm. The clipping window is divided into a number of different areas, depending on the position of the initial point of the line to be clipped.

  7. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    Various screen-space subdivision approaches reducing the number of primitives considered per region, e.g. tiling, or screen-space BSP clipping. Tiling may be used as a preprocess to other techniques. Z-buffer hardware may typically include a coarse "hi-Z", against which primitives can be rejected early without rasterization, this is a form of ...

  8. Guard-band clipping - Wikipedia

    en.wikipedia.org/wiki/Guard-band_clipping

    Guard band clipping is a technique used by digital rendering hardware and software designed to minimize the amount of clipping performed. Instead of clipping polygons that extend out of the viewport, polygons are only clipped if they extend past a guard band. [1] Clipping is still needed to prevent integer overflow in the rasterizer.

  9. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping.The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport).