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The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films. Campaigns have been created for Star Wars, Lord of the Rings, Star Trek, and James Bond, for example.
Cyberpunk is set in an unforgiving world where betrayal and double-crosses are common, trust is hard to find and paranoia is a useful survival trait." [38] In November 2020, Forbes found Cyberpunk Red to be a consistent continuation of the themes from Cyberpunk 2020. Contributor Rob Wieland praised the system for character generation, stating ...
Cyberpunk is nonetheless regarded as a successful genre, as it ensnared many new readers and provided the sort of movement that postmodern literary critics found alluring. Furthermore, author David Brin argues, cyberpunk made science fiction more attractive and profitable for mainstream media and the visual arts in general. [8]
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". [1] It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. [2]
BloodNet uses the term to describe the technology the player must overcome when hacking a computer system. Cyberpunk 2077 uses the term to refer to defensive countermeasures that prevent netrunners and cyberware from hacking a target. Deus Ex, where the player's hacking program is referred to as an "ICE Breaker"
The end result of this process was the Fuzion system used by the later RTG titles, most notably the third edition of the Cyberpunk game. In the foreword to the third edition of Cyberpunk , Pondsmith justified these changes as necessary for streamlining the game, and attracting new players.
Cyberpunk 2020 version 2.01 ("Features New Artwork" removed from front cover. White lines removed from Cyberpunk logo. White lines removed from Cyberpunk logo. Text changed to "The Classic Roleplaying Game of the Dark Future"), Mike Pondsmith, Colin Fisk, Will Moss, Scott Ruggels, Dave Friedland, Mike Blum (2014) [CP3002.2] - Released in 2014 ...
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. [1]: 208 Mekton II (1987) – the third edition of R. Talsorian's mecha game – was the first game to use the full-fledged Interlock system, and featured point-based characters with a character background system adapted from the original Mekton, though in a more complex ...