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Tiny Tower is a business simulation video game developed by NimbleBit, released on June 23, 2011, and November 16, 2011, for iOS and Android devices respectively. The game tasks players with managing a tower filled with virtual people, referred to as “bitizens”, with the goal of building new floors and gradually making the tower taller, which attracts bitizens to move in and work in any ...
Due to the high cost of pets within the game, with some rare pets selling for up to US$300 on off-platform sites, [29] [30] a large subculture of scammers have risen within Adopt Me!. As the primary user base of Adopt Me! is on average younger than the rest of Roblox [citation needed], they are especially susceptible to falling for scams. [31] [32]
On February 7, 2012, Tiny Tower reached 10 million downloads, so Nimblebit gave all Tiny Tower users 10 free "tower bux". [3] The game received a positive reception, reaching a score of 82/100 on Metacritic, with no negative reviews. In the App Store, Tiny Tower reached 4.5 / 5 stars, based on more than 155 thousand user reviews.
Seriously, we had to turn off the push notifications for this game a long, long time ago. NimbleBit's Ian Marsh tweeted that the studio's runaway hit Tiny Tower now welcomes 1 million daily players.
As the primary user base of Adopt Me! is on average younger than the rest of Roblox, they are especially susceptible to falling for scams. [ 7 ] [ 8 ] Uplift Games , the studio behind the game, has accumulated over $16 million in revenue, mostly from microtransactions ; [ 9 ] [ 10 ] the game was the highest profiting game on the platform in the ...
There are 5 types of commercial floors: Food, Retail, Service, Recreational, and Imperial. Up to three products may be sold at a single floor, one per employed bitizen. All these products follow the theme of the business. With every floor, construction time is parallel to real world-time; construction time will increase as the tower gets taller.
Literally nothing about the section on Adopt Me has any reference to roleplaying or adoption mentioning players, the two most obvious aspects of the gameplay, and is instead focused on pets. I understand the importance of pets, but the game does not revolve around just pets. 01052021a 00:29, 10 May 2021 (UTC)
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