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GameHouse Inc. is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks . GameHouse distributes casual games for PC and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS ( iTunes ) and Android ...
This category lists video games developed or published by GameHouse. Pages in category "GameHouse games" The following 3 pages are in this category, out of 3 total.
Amazing Adventures: The Caribbean Secret. Amazing Adventures: The Forgotten Dynasty. Amazing Adventures: The Lost Tomb. Amazing Adventures: The Riddle Of The Two Knights. Escape The Emerald Star. Escape Rosecliff Island. Escape Whisper Valley. Hidden Identity – Chicago Blackout. Mahjong Escape: Ancient China[ 4]
Collapse! is a series of tile-matching puzzle video games by GameHouse, a software company in Seattle, Washington. In 2007, Super Collapse! 3 became the first game to win the Game of the Year at the inaugural Zeebys. The series has been discontinued since 2015 due to RealNetworks shutting down its internal games studio.
This list is taken from WildTangent's official website. [ 2] Blackhawk Striker 2. Blasterball 2: Holidays. Blasterball 2: Remix. Blasterball 2: Revolution. Blasterball 3. Crystal Maze (2003) Fate (2005)
Genre (s) Puzzle. Fresco Wizard is a puzzle video game created by Lithuanian studio Puzzle Lab and published by game makers such as GameHouse and Reflexive Arcade. [1] The principal goal of the game is to break the spell of an evil sorcerer who enchanted many objects having turned them into mosaics. When the mosaics are inlaid with gems, the ...
Updated August 10, 2016 at 7:08 PM. Today's Game of the Day will have you swapping and bouncing balls in a timed race to the finish. Bounce Out from Gamehouse offers level based play that ...
In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry. The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation ...
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