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  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second. Instructions per second ( IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  3. Comparison of Intel processors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Intel_processors

    Core i7, on the desktop platform no longer supports hyper-threading; instead, now higher-performing core i9s will support hyper-threading on both mobile and desktop platforms. Before 2007 and post-Kaby Lake, some Intel Pentium and Intel Atom (e.g. N270, N450) processors support hyper-threading. Celeron processors never supported it.

  4. Amdahl's law - Wikipedia

    en.wikipedia.org/wiki/Amdahl's_law

    Amdahl's law. The theoretical speedup of the latency (via a reduction of latency, ie: latency as a metric is elapsed time between an input and output in a system) of the execution of a program as a function of the number of processors executing it, according to Amdahl's law. The speedup is limited by the serial part of the program.

  5. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the ...

  6. FLOPS - Wikipedia

    en.wikipedia.org/wiki/FLOPS

    That's why MIPS as a performance benchmark is adequate when a computer is used in database queries, word processing, spreadsheets, or to run multiple virtual operating systems. [ 5 ] [ 6 ] In 1974 David Kuck coined the terms flops and megaflops for the description of supercomputer performance of the day by the number of floating-point ...

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be ...

  8. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    Instructions per cycle. In computer architecture, instructions per cycle ( IPC ), commonly called instructions per clock, is one aspect of a processor 's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [ 1][ 2][ 3]

  9. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multithreading (computer architecture) A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution .