Search results
Results from the WOW.Com Content Network
The battle was for control over the key strategic height Hill 609 and its surrounding area between the American forces of the U.S. II Corps and German units of the Afrika Korps. [1] The battle proved a formative experience for the American forces - in their first clear-cut victory of the campaign, and has been called "the American Army's coming ...
The V Corps attack began on the evening of 22 April and the US II Corps launched their offensive in the early hours of 23 April in the Battle of Hill 609, in which the hill was captured, which opened the way to Bizerte. In grim hand-to hand fighting against the Hermann Göring Division, 334th Infantry and 15th Panzer Divisions, it took V Corps ...
At 10:15 on 2 May Companies E and G, 2/3 Marines assaulted Hill 881N from the south and east. Company G encountered a PAVN position and pulled back to allow for artillery support. Company E almost reached the summit of the hill when it was hit by an intense rainstorm and the Battalion was pulled back into night defensive positions. [1]: 43
Pages in category "609 BC" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. 609 BC; M. Battle of Megiddo (609 BC) N.
In The Guide to Simulations/Games for Education and Training, Martin Campion commented on the possible use of this game as an educational aid, saying, "Tobruk is fascinating, and except for the lack of terrain, fairly accurate. It is a great deal of work, however, for the amount of warfare simulated and probably too difficult for most classrooms."
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
The game storyline is divided into seven episodes that illustrate the key points of the battle for Hill 3234. In each episode the player is set the same combat mission that was completed by the real defenders of the hill. Episodes follow one after another according to the progress of events which took place on the battle field.
One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength.