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As of February 2025, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 79% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...
AIR internally uses a shared codebase with the Flash Player rendering engine and ActionScript 3.0 as the primary programming language. Applications must specifically be built for AIR to use additional features provided, such as multi-touch , file system integration, native client extensions, integration with Taskbar or Dock , and access to ...
In previous versions of ActionScript, undefined was the default value for instances of the Object class. In ActionScript 3.0, the default value for Object instances is null. ActionScript 3 some complex data types [13] Array: Contains a list of data. Though ActionScript 3 is a strongly typed language, the contents of an Array may be of any type ...
Lightspark supports most of ActionScript 3.0 and has an NPAPI plug-in. [2] It will fall back on Gnash, a free SWF player on ActionScript 1.0 and 2.0 (AVM1) code. Lightspark supports OpenGL-based rendering and LLVM-based ActionScript execution and uses OpenGL shaders . The player is compatible with H.264 Flash videos on YouTube.
Although code written in ActionScript 3 executes up to 10 times faster than the prior ActionScript 2, [49] the Adobe ActionScript 3 compiler is a non-optimizing compiler, and produces inefficient bytecode in the resulting SWF, when compared to toolkits such as CrossBridge.
The Apache Flex ActionScript 3.0 compiler generates SWF files from ActionScript 3 files. Flex was the primary ActionScript 3 compiler and was actively developed by Adobe before it was donated to Apache Software Foundation in 2011. Adobe Animate – primarily used to design graphics and animation, but supports ActionScript scripting and debugging.
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With the implosion of the pen-oriented operating systems, it was ported to Microsoft Windows as well as Apple Inc.'s Classic Mac OS. In 1995, the company decided to add animation abilities to their product and to create a vector-based animation platform for World Wide Web ; hence FutureSplash Animator was created.