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In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
Survival games are almost always playable as a single-player game, but many games have been designed to be played in multiplayer, with game servers hosting the persistent world that players can connect to. The open-ended nature of these games encourages players to work together to survive against the elements and other threats that the game may ...
The Super NES version is one of 11 games that uses the Super Scope accessory, [4] though it is only used to play bonus stages that put the submarine in first person view, where the player has to destroy a number of enemies and projectiles. The use of the Super Scope is optional.
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Because of their low system requirements, turn-based tactical games were popular on early personal computers. This peaked with the released of X-COM: UFO Defense in 1994. [2] When X-COM ' s sequels failed to make the same impression, publishers grew cautious of funding similar games on personal computers. [4]
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Hunt the Wumpus has been cited as an early example of a survival horror game; the book Vampires and Zombies claims that it was an early example of the genre, while the paper "Restless dreams in Silent Hill" states that "from a historical perspective the genre's roots lie in Hunt the Wumpus".
BEM-T3 Scope: Early on in the game, players receive an infrared scope used for biohazardous warfare to determine if certain individuals are infected with particular infections. During gameplay, this device helps players determine if certain non-player characters (NPCs) are infected with the mutagenic strain spread around the ship.