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  2. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion ), the search path of a foraging animal, or the price of a fluctuating ...

  3. Continuous-time random walk - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_random_walk

    In mathematics, a continuous-time random walk (CTRW) is a generalization of a random walk where the wandering particle waits for a random time between jumps. It is a stochastic jump process with arbitrary distributions of jump lengths and waiting times. [1] [2] [3] More generally it can be seen to be a special case of a Markov renewal process.

  4. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    Some variants of BASIC also support a computed GOTO in the sense used in GNU C, i.e. in which the target can be any line number, not just one from a list. For example, in MTS BASIC one could write GOTO i*1000 to jump to the line numbered 1000 times the value of a variable i (which might represent a selected menu option, for example). [50]

  5. Vieta jumping - Wikipedia

    en.wikipedia.org/wiki/Vieta_jumping

    Replace some a i by a variable x in the formulas, and obtain an equation for which a i is a solution. Using Vieta's formulas, show that this implies the existence of a smaller solution, hence a contradiction. Example. Problem #6 at IMO 1988: Let a and b be positive integers such that ab + 1 divides a 2 + b 2. Prove that ⁠ a 2 + b 2 / ab + 1 ...

  6. Computational number theory - Wikipedia

    en.wikipedia.org/wiki/Computational_number_theory

    In mathematics and computer science, computational number theory, also known as algorithmic number theory, is the study of computational methods for investigating and solving problems in number theory and arithmetic geometry, including algorithms for primality testing and integer factorization, finding solutions to diophantine equations, and explicit methods in arithmetic geometry. [1]

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Top-down approach: This is the direct fall-out of the recursive formulation of any problem. If the solution to any problem can be formulated recursively using the solution to its sub-problems, and if its sub-problems are overlapping, then one can easily memoize or store the solutions to the sub-problems in a table (often an array or hashtable ...

  8. Number line - Wikipedia

    en.wikipedia.org/wiki/Number_line

    The order of the natural numbers shown on the number line. A number line is a graphical representation of a straight line that serves as spatial representation of numbers, usually graduated like a ruler with a particular origin point representing the number zero and evenly spaced marks in either direction representing integers, imagined to extend infinitely.

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.