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Design supervisor for the 1986 animated series Wildfire, he was responsible for character design. Dery worked alongside fellow Filipino Alex Niño as a storyboard artist for Sunbow Productions on Visionaries: Knights of the Magical Light. He was the character designer for the 1987 animated film Ultraman: The Adventure Begins.
Other Transformers characters that came from the Diaclone line included the Dinobots, Insecticons (from the enemy Waruder toys), the Jumpstarters, the mail-order exclusive Powerdashers and Omnibots, the Decepticon planes (originally from two "JetRobo" toys, produced in the colors of future Decepticons Starscream and Thundercracker) and the ...
Shoji Kawamori was born in Toyama, Japan in 1960. Later in his youth he attended Keio University in the late seventies and in the same years as Macross screenwriter Hiroshi Ōnogi and character designer Haruhiko Mikimoto, where they became friends and founded a Mobile Suit Gundam fan club called "Gunsight One", a name the group would use years later during the development of the fictional ...
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .
One of Figueroa's projects was to illustrate Dreamwave's first Transformers: The War Within miniseries. In the series, Figueroa was tasked to design new alternate modes for the Generation 1 Transformers, based on the fact that the series is set long before their arrival on Earth. The Transformers: Titanium line of die-cast toys was based on ...
Classic Transformers franchise logo used until 2014 Spider-Man battles Megatron on the cover of The Transformers #3. Generation 1 is a retroactive term for the Transformers characters that appeared between 1984 and 1993. The Transformers began with the 1980s Japanese toy lines Micro Change and Diaclone. They presented robots able to transform ...
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Competitive multiplayer games do not allow players to control official, named characters, and instead must design their own Transformer. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization.