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Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.
It supports GNU Compiler Collection (gcc), Clang, Visual C++ and other compilers, including non-traditional compilers such as Emscripten and Cython. [6] The project uses ninja as the primary backend buildsystem, but can also use Visual Studio or Xcode backends.
Compiler optimizations and static code analysis techniques (such as FORTIFY_SOURCE, [51] a compiler directive that attempts to discover some buffer overflows) are applied to the code. These work on multiple representations, mostly the architecture-independent GIMPLE representation and the architecture-dependent RTL representation.
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Edison Design Group: provides production-quality front end compilers for C, C++, and Java (a number of the compilers listed on this page use front end source code from Edison Design Group [111]). Additionally, Edison Design Group makes their proprietary software available for research uses.
Code Ninjas is a for-profit educational organization specializing in teaching coding to kids, and is the largest kids coding franchise in the world with over 400 locations open and operating in three countries. [1] It is headquartered in Pearland, Texas. [2] It was founded by David Graham in 2016, inspired by watching his son learn Tae Kwon Do. [3]
JVM, .NET, Mono, Cocoa, Cocoa Touch, Android, iOS, WebAssembly, cross compile to Linux: Yes Yes Yes Proprietary; free compiler Yes PocketStudio winsoft: 3.0 No No No Palm OS: Yes Yes Yes Proprietary: Dev-Pascal: Bloodshed Software: 1.9.2 (using FPC 1.9.2 from 2005) Yes No No No Yes No GPL: PascalABC.NET: PascalABC.NET Compiler Team 3.9 / July ...
C compilers do not name mangle symbols in the way that C++ compilers do. [20] Depending on the compiler and architecture, it also may be the case that calling conventions differ between the two languages. For these reasons, for C++ code to call a C function foo(), the C++ code must prototype foo() with extern "C".