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On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
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Alternatively, technologies like FreeSync [5] and G-Sync [6] reverse the concept and adapt the display's refresh rate to the content coming from the computer. Such technologies require specific support from both the video adapter and the display.
The main factor behind this was the phase-out of VGA, and that both Intel and AMD planned to stop building products with FPD-Link by 2013. Nearly 70% of LCD monitors sold in August 2014 in the US, UK, Germany, Japan, and China were equipped with HDMI/DisplayPort technology, up 7.5% on the year, according to Digitimes Research. [82]
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