Search results
Results from the WOW.Com Content Network
Arcane gnomes are focused on the pursuit of knowledge making their populace, in large part, over-eager inventors or wizards. [26] Chaos gnomes are the most flamboyant gnomes. Brightly colored and rare, they are strongly inclined towards chaos, as their name suggests. [27] Whisper gnomes lack the jovial outlook of other gnome races. Sly and ...
Kurtulmak's symbol is a gnome skull. [58] Laogzed – Chaotic evil troglodyte god of hunger. Laogzed's symbol is an image of the lizard/toad god. [58] Lolth – Chaotic evil drow goddess of spiders. Lolth's symbol is a spider. [58] Maglubiyet – Lawful evil goblinoid god of war. Maglubiyet's symbol is a bloody axe. [58]
Angriff Brightblade, human, is the father of Sturm Brightblade. Angriff was a Knight of the Sword, in his time considered to be one of the three best swordsmen in the order of Solamnic knights.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).
Allitur is the Flan god of Ethics and Propriety. His holy symbol is a pair of clasped hands. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. [2]
The Dragonlance books present three conflicting accounts of how the kender were created. In Dragons of Summer Flame, the Irda state that kender descend from the gnomes.When the Greygem of Gargath was released, the gnomes present who desired the gem for greed were turned into dwarves, and those who wanted it for curiosity were turned into kender. [9]