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  2. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to ⁠ 250 / 3.2 ⁠ = 78 cm (63 inches diagonally).

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  4. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    On 2D displays, such as computer monitors and TVs, display size or viewable image size (VIS) refers to the physical size of the area where pictures and videos are displayed. The size of a screen is usually described by the length of its diagonal , which is the distance between opposite corners, typically measured in inches.

  5. 10-foot user interface - Wikipedia

    en.wikipedia.org/wiki/10-foot_user_interface

    User interface intended for the TV. Can be used from different distances of use, some of which can be very large. The term "10-foot" or "3-meter" is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display.

  6. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  7. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.

  8. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    Most people sit about 60 cm away from their monitors and have quite a good feel about screen sizes at that distance. To convert the manufacturer's apparent screen size to a desktop monitor position, divide the screen size by the distance in feet, then multiply by 2. Consumer-level HMDs typically offer a FOV of about 110°.

  9. 21:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/21:9_aspect_ratio

    It is also used in computer monitors, where the term "21:9" can represent aspect ratios of 43:18 (2.3 8:1 or 21.5:9) and 12:5 (2.4:1 or 21.6:9) in addition to 64:27. The wider screen provides advantages in multitasking as well as a more immersive gaming experience, [ 3 ] [ 4 ] and even wider screens with aspect ratios such as 32:9 (allowing for ...