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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.

  3. Talk:Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Observer_pattern

    A sample UML class and sequence diagram for the Observer design pattern. In the above UML class diagram , the Subject class doesn't update the state of Observer1 and Observer2 directly. Instead, Subject refers to the Observer interface for updating (synchronizing) state ( for each o in observers: o.update() ), which makes the Subject ...

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  5. The Seven Basic Plots - Wikipedia

    en.wikipedia.org/wiki/The_Seven_Basic_Plots

    The ascending three, where each event is of more significance than the preceding, for example, the hero must win first bronze, then silver, then gold objects. The contrasting three, where only the third has positive value, for example, The Three Little Pigs, two of whose houses are blown down by the Big Bad Wolf.

  6. Ackermann's formula - Wikipedia

    en.wikipedia.org/wiki/Ackermann's_Formula

    In control theory, Ackermann's formula is a control system design method for solving the pole allocation problem for invariant-time systems by Jürgen Ackermann. [1] One of the primary problems in control system design is the creation of controllers that will change the dynamics of a system by changing the eigenvalues of the matrix representing the dynamics of the closed-loop system. [2]

  7. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

  8. Archetypal literary criticism - Wikipedia

    en.wikipedia.org/wiki/Archetypal_literary_criticism

    Archetypal literary criticism is a type of analytical theory that interprets a text by focusing on recurring myths and archetypes (from the Greek archē, "beginning", and typos, "imprint") in the narrative, symbols, images, and character types in literary works.

  9. Genre studies - Wikipedia

    en.wikipedia.org/wiki/Genre_studies

    Literary genre studies is a structuralist approach to the study of genre and genre theory in literary theory, film theory, and other cultural theories. The study of a genre in this way examines the structural elements that combine in the telling of a story and finds patterns in collections of stories.