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GPD Win is a Windows-based palmtop computer equipped with a keyboard and video game controls, [1] designed by GamePad Digital (GPD) of China. It is an x86-based computer that runs Windows 10 and so is able to run x86 applications within the confines of the computer's hardware. [2]
BubbleUPnP is a DLNA-compliant UPnP media controller, server and renderer, designed to allow streaming of audio or video from and to an Android device with various external devices and software. [ 2 ] [ 3 ] Alongside the Android client, it also has a server middleware application that can be installed on Windows , macOS and Linux computers or ...
Plex, a cross-platform and open source (GPL) software media player and a closed source media server and entertainment hub, available for macOS, Microsoft Windows, Linux, as well as mobile clients for iOS (including Apple TV (2nd generation) onwards), Android, and Windows Phone. The desktop version of the media player is free while the mobile ...
Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device.
Steam Link, whether in hardware or software form, supports the streaming of content from a personal computer running Steam to the video device (a connected television or monitor for the hardware unit, the mobile device's screen for the software version).
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The Nvidia Shield TV (Shield Android TV or just Nvidia Shield [1]) is an Android TV-based digital media player produced by Nvidia as part of its Shield brand of Android devices. First released in May 2015, the Shield was initially marketed by Nvidia as a microconsole , emphasizing its ability to play downloaded games and stream games from a ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.